Number of Players: 2-6
Game Duration: 20 mins
Players Aged 8+
You will need: 30 spot dice in 6 different colours, 6 dice
cups, 1 drawstring bag
Dudo is a game of bidding, bluffing and luck.
Players keep their dice hidden and take it in turns to make
a bid, guessing how many dice have been rolled in total by
all players. On each turn, players must increase their bid
- either to beat the previous players call or to force the
next player to make an unrealistic call. At any time a player
can be challenged - and if you are proved wrong, you lose
a die.
To win you have to be the last player left in the game with
any dice.
To play
Everybody takes 1 dice cup and a set of 5 dice, all
the same colour. Determine who starts by rolling one die.
Highest roll calls first, then proceed clockwise around the
table.
All players simultaneously shake their dice then up end their
cups on the table with the cup covering all their dice. Each
player then secretly looks at the dice they have rolled, using
the cup to conceal them from other players.
The roll of 1 on a die denotes an Ace or a ‘wild’
die.
First Player
The first player makes his/her call. This should be based
on the total quantity of a particular number they think has
been rolled by all the players. So you are guessing on the
total on the table, not the dice in your own hand.
Before making a call, bear in mind 2 things:
1. The total number of dice in play. It becomes more and more
difficult to remember as players lose dice.
2. All Aces are wild. This means that they can be counted
as any number on the dice. Wild dice make the quantity of
a number more difficult to guess. You may not begin a round
calling Aces.
Next Player
The player to the left plays next, there are 2 options:
1.To accept the call and make the next call- which must be
of higher value.
2.To challenge the previous player by calling “Dudo”.
Making a higher call
A call of higher value is:
- the same number of dice but showing a higher value (so,
a call of seven:3’s is higher than a call of seven:2’s)
- the same value but a higher number of dice (so a call of
seven: 2’s is higher than a call of six: 2’s)
- at least half the number of dice previously called but showing
an “Ace” - so a call of four:1’s (aces)
is higher than eight:2’s.
Example:
The previous player has called eight:4’s. The minimum
subsequent call is one of the following:
- Eight:5’s
- Nine: 4’s
- Four: 1’s (aces)
Calling “Dudo”
Whenever a player believes that the previous call is impossible
or unlikely, they can challenge the call by shouting “Dudo”
(“I doubt” in Spanish). This allows you the chance
to discover if another player is bluffing instead of being
forced to bluff yourself. Starting to your left, each player
in turn lifts his cup to reveal the dice concealed underneath.
All the dice that show either the last declared number or
an Ace are counted.
For instance, if the challenged player called nine 5’s,
then all the 5’s and all the 1’s (aces) are counted.
If there are nine or more the call was correct and the challenger
loses one die. Dice lost in this way are placed in the drawstring
bag in the centre of the table where they will be hidden from
sight. If fewer dice than the number called are revealed,
the challenge is proved right and the challenged player loses
a die.
The player who lost the previous call begins the next round.
If you lose your last die you are out of the game and the
game continues with the player to your left.
Continuing to Play
When following a player who has called Aces, you may either
call a higher number of Aces or revert to the other numbers
(2 to 6), in which case the amount you call must be at least
double the number of Aces called plus 1. A call of four Aces
can be followed by a call of nine: 2's.
At any stage when it’s your turn you may chose to bluff.
For example when a player has called nine:4’s and you
have neither 4’s nor Aces and think it unlikely there
are nine:4’s you can still call ten: 4’s in the
hope that the next player will call eleven:4’s and be
challenged.
“Palifico” - Play
continues until one player is reduced to one die. This person
declares themselves Palifico and automatically starts the
next round. Aces are not wild and can be called as if an ordinary
number. Whatever the opening call, the other players must
call a higher quantity of the same number. Only another player
who also has only one die in a Palifico round is permitted
to change the number
“Calza” -
This is an optional rule for advanced play. It allows any
player except the one whose turn it is to call, to declare
the last call to be exactly correct. When "Calza"
is called the round is finished and all players must reveal
their dice, starting with the player who made the call. If
you have called "Calza" correctly and there is exactly
that number of dice, including Aces, you regain a die from
the table (no player can hold more than 5 dice). If wrong,
however, you lose a die. The next hand begins with the “Calza”
player.
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